app/cards/menagerie/coven.js
Coven = class Coven extends Card {
types() {
return this.capitalism_types(['action', 'attack'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
}
attack(game, player_cards) {
let curse = _.find(game.cards, (card) => {
return card.name === 'Curse' && card.count > 0
})
if (curse) {
let supply_card_exiler = new SupplyCardExiler(game, player_cards, curse.stack_name, curse.top_card)
supply_card_exiler.exile()
} else {
let curses = _.filter(player_cards.exile, (card) => {
return card.name === 'Curse'
})
let card_discarder = new CardDiscarder(game, player_cards, 'exile', curses)
card_discarder.discard()
}
}
}