jcbantuelle/dominion-meteor

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app/cards/menagerie/displace.js

Summary

Maintainability
D
2 days
Test Coverage
Displace = class Displace extends Card {

  types() {
    return ['action']
  }

  coin_cost() {
    return 5
  }

  play(game, player_cards) {
    if (_.size(player_cards.hand) > 1) {
      GameModel.update(game._id, game)
      let turn_event_id = TurnEventModel.insert({
        game_id: game._id,
        player_id: player_cards.player_id,
        username: player_cards.username,
        type: 'choose_cards',
        player_cards: true,
        instructions: 'Choose a card to exile:',
        cards: player_cards.hand,
        minimum: 0,
        maximum: 1
      })
      let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
      turn_event_processor.process(Displace.exile_card)
    } else if (_.size(player_cards.hand) === 1) {
      Displace.exile_card(game, player_cards, player_cards.hand)
    } else {
      game.log.push(`  but there are no cards in hand`)
    }
  }

  static exile_card(game, player_cards, selected_cards) {
    let eligible_cards = _.filter(game.cards, function(card) {
      return card.name !== selected_cards[0].name && card.count > 0 && card.supply && CardCostComparer.card_less_than(game, selected_cards[0], card.top_card, 3)
    })

    let card_mover = new CardMover(game, player_cards)
    card_mover.move(player_cards.hand, player_cards.exile, selected_cards[0])
    game.log.push(`&nbsp;&nbsp;<strong>${player_cards.username}</strong> exiles ${CardView.render(selected_cards)}`)

    if (_.size(eligible_cards) > 1) {
      GameModel.update(game._id, game)
      PlayerCardsModel.update(game._id, player_cards)
      let turn_event_id = TurnEventModel.insert({
        game_id: game._id,
        player_id: player_cards.player_id,
        username: player_cards.username,
        type: 'choose_cards',
        game_cards: true,
        instructions: 'Choose a card to gain:',
        cards: eligible_cards,
        minimum: 1,
        maximum: 1
      })
      let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
      turn_event_processor.process(Displace.gain_card)
    } else if (_.size(eligible_cards) === 1) {
      Displace.gain_card(game, player_cards, eligible_cards)
    } else {
      game.log.push(`&nbsp;&nbsp;but there are no available cards to gain`)
    }
  }

  static gain_card(game, player_cards, selected_cards) {
    let card_gainer = new CardGainer(game, player_cards, 'discard', selected_cards[0].name)
    card_gainer.gain()
  }

}