app/cards/menagerie/events/banish.js
Banish = class Banish extends Event {
coin_cost() {
return 4
}
buy(game, player_cards) {
let unique_cards = _.uniqBy(player_cards.hand, 'name')
var chosen_card
if (_.size(unique_cards) > 1) {
GameModel.update(game._id, game)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to exile:',
cards: unique_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
chosen_card = turn_event_processor.process(Banish.choose_card)
} else if (_.size(unique_cards) === 1) {
chosen_card = unique_cards[0]
} else {
game.log.push(` but there are no cards in hand`)
}
if (chosen_card) {
let eligible_cards = _.filter(player_cards.hand, (card) => {
return card.name === chosen_card.name
})
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose any number of ${CardView.render(chosen_card)} to exile:`,
cards: eligible_cards,
minimum: 0,
maximum: _.size(eligible_cards)
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
let exiled_cards = turn_event_processor.process(Banish.exile_cards)
_.each(exiled_cards, (card) => {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.hand, player_cards.exile, card)
})
if (!_.isEmpty(exiled_cards)) {
game.log.push(` <strong>${player_cards.username}</strong> exiles ${CardView.render(exiled_cards)}`)
} else {
game.log.push(` but chooses not to exile anything`)
}
}
}
static choose_card(game, player_cards, selected_cards) {
return selected_cards[0]
}
static exile_cards(game, player_cards, selected_cards) {
return selected_cards
}
}