app/cards/menagerie/events/gamble.js
Gamble = class Gamble extends Event {
coin_cost() {
return 2
}
buy(game, player_cards) {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` <strong>${player_cards.username}</strong> has no cards in deck`)
} else {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(1)
let choice = 'no'
if (_.includes(_.words(player_cards.revealed[0].types), 'action') || _.includes(_.words(player_cards.revealed[0].types), 'treasure')) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: game.turn.player._id,
username: game.turn.player.username,
type: 'choose_yes_no',
instructions: `Play ${CardView.render(player_cards.revealed)}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
choice = turn_event_processor.process(Gamble.play_card)
}
if (choice === 'yes') {
let card_player = new CardPlayer(game, player_cards, player_cards.revealed[0])
card_player.play(true, true, 'revealed')
} else {
let card_discarder = new CardDiscarder(game, player_cards, 'revealed')
card_discarder.discard()
}
}
}
static play_card(game, player_cards, response) {
return response
}
}