app/cards/menagerie/events/invest.js
Invest = class Invest extends Event {
coin_cost() {
return 4
}
buy(game, player_cards) {
let eligible_cards = _.filter(game.cards, (card) => {
return card.count > 0 && card.supply && _.includes(_.words(card.top_card.types), 'action')
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: 'Choose an action to exile:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
let card_to_exile = turn_event_processor.process(Invest.exile_card)
} else if (_.size(eligible_cards) === 1) {
Invest.exile_card(game, player_cards, eligible_cards)
} else {
game.log.push(` but there are no actions to exile`)
}
}
gain_event(gainer, invest, player_cards) {
Invest.draw_investment_cards(gainer.game, player_cards, gainer.gained_card)
}
static exile_card(game, player_cards, selected_cards) {
let selected_card = selected_cards[0].top_card
player_cards.investments.push(selected_card)
let supply_card_exiler = new SupplyCardExiler(game, player_cards, selected_card.stack_name, selected_card)
supply_card_exiler.exile()
let ordered_player_cards = TurnOrderedPlayerCardsQuery.turn_ordered_player_cards(game, player_cards)
ordered_player_cards.shift()
_.each(ordered_player_cards, (next_player_cards) => {
Invest.draw_investment_cards(game, next_player_cards, selected_card)
})
}
static draw_investment_cards(game, player_cards, card) {
let investments = _.filter(player_cards.investments, (investment) => {
return investment.name === card.name
})
if (_.size(investments) > 0) {
let card_drawer = new CardDrawer(game, player_cards)
card_drawer.draw(_.size(investments)*2)
PlayerCardsModel.update(game._id, player_cards)
}
}
}