app/cards/menagerie/events/march.js
March = class March extends Event {
coin_cost() {
return 3
}
buy(game, player_cards) {
let eligible_cards = _.filter(player_cards.discard, (card) => {
return _.includes(_.words(card.types), 'action')
})
if (_.size(eligible_cards) > 0) {
GameModel.update(game._id, game)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to play: (or none to skip)',
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
let card_to_play = turn_event_processor.process(March.play_card)
if (!_.isEmpty(card_to_play)) {
let card_player = new CardPlayer(game, player_cards, card_to_play[0])
card_player.play(true, true, 'discard')
} else {
game.log.push(` but chooses not to play an action`)
}
} else {
game.log.push(` but chooses not to play an action`)
}
}
static play_card(game, player_cards, selected_cards) {
return selected_cards
}
}