app/cards/menagerie/events/populate.js
Populate = class Populate extends Event {
coin_cost() {
return 10
}
buy(game, player_cards) {
let ordered_cards = _.filter(game.cards, (card) => {
return card.count > 0 && card.supply && _.includes(_.words(card.top_card.pile_types), 'action')
})
ordered_cards = _.map(ordered_cards, 'top_card')
if (_.size(ordered_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'sort_cards',
instructions: 'Choose order to gain cards:',
cards: ordered_cards
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
ordered_cards = turn_event_processor.process(Populate.choose_order)
}
_.each(ordered_cards, (card) => {
let card_gainer = new CardGainer(game, player_cards, 'discard', card.name)
card_gainer.gain()
})
}
static choose_order(game, player_cards, ordered_cards) {
return ordered_cards
}
}