app/cards/menagerie/events/pursue.js
Pursue = class Pursue extends Event {
coin_cost() {
return 2
}
buy(game, player_cards) {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
if (_.size(player_cards.deck) > 0 || _.size(player_cards.discard) > 0) {
GameModel.update(game._id, game)
let unique_cards = _.uniqBy(AllPlayerCardsQuery.find(player_cards), 'name')
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Name a card: (or none to skip)',
cards: unique_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
let named_card = turn_event_processor.process(Pursue.name_card)
if (!_.isEmpty(named_card)) {
game.log.push(` <strong>${player_cards.username}</strong> names ${CardView.render(named_card)}`)
} else {
game.log.push(` but chooses not to name a card`)
}
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(4)
var matches
if (!_.isEmpty(named_card)) {
matches = _.filter(player_cards.revealed, (card) => {
return card.name === named_card[0].name
})
}
if (!_.isEmpty(matches)) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let card_returner = new CardReturner(game, player_cards)
card_returner.return_to_deck(player_cards.revealed, matches)
}
let card_discarder = new CardDiscarder(game, player_cards, 'revealed')
card_discarder.discard()
} else {
game.log.push(` but there are no cards in deck to reveal`)
}
}
static name_card(game, player_cards, selected_cards) {
return selected_cards
}
}