app/cards/menagerie/events/toil.js
Toil = class Toil extends Event {
coin_cost() {
return 2
}
buy(game, player_cards) {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
let eligible_cards = _.filter(player_cards.hand, (card) => {
return _.includes(_.words(card.types), 'action')
})
if (_.size(eligible_cards) > 0) {
GameModel.update(game._id, game)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to play: (or none to skip)',
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
let card_to_play = turn_event_processor.process(Toil.play_card)
if (!_.isEmpty(card_to_play)) {
let card_player = new CardPlayer(game, player_cards, card_to_play[0])
card_player.play(true, true)
} else {
game.log.push(` but chooses not to play an action`)
}
} else {
game.log.push(` but chooses not to play an action`)
}
}
static play_card(game, player_cards, selected_cards) {
return selected_cards
}
}