app/cards/menagerie/events/transport.js
Transport = class Transport extends Event {
coin_cost() {
return 3
}
buy(game, player_cards) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose One:`,
minimum: 1,
maximum: 1,
options: [
{text: 'Exile Action From Supply', value: 'exile'},
{text: 'Take Action From Exile', value: 'take'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
let response = turn_event_processor.process(Transport.process_response)
game.log.push(` <strong>${player_cards.username}</strong> chooses to ${response} an action`)
GameModel.update(game._id, game)
if (response === 'exile') {
let eligible_cards = _.filter(game.cards, (card) => {
return card.count > 0 && card.supply && _.includes(_.words(card.top_card.types), 'action')
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: 'Choose an action to exile:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
let card_to_exile = turn_event_processor.process(Transport.exile_card)
} else if (_.size(eligible_cards) === 1) {
Transport.exile_card(game, player_cards, eligible_cards)
} else {
game.log.push(` but there are no actions to exile`)
}
} else if (response === 'take') {
let eligible_cards = _.filter(player_cards.exile, function(card) {
return _.includes(_.words(card.types), 'action')
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a action to take from exile:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Transport.take_action)
} else if (_.size(eligible_cards) === 1) {
Transport.take_action(game, player_cards, eligible_cards)
} else {
game.log.push(` but has no actions in their exile`)
}
}
}
static process_response(game, player_cards, response) {
return response[0]
}
static exile_card(game, player_cards, selected_cards) {
let supply_card_exiler = new SupplyCardExiler(game, player_cards, selected_cards[0].stack_name, selected_cards[0].top_card)
supply_card_exiler.exile()
}
static take_action(game, player_cards, selected_cards) {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.exile, player_cards.deck, selected_cards[0])
game.log.push(` <strong>${player_cards.username}</strong> puts ${CardView.render(selected_cards)} on their deck`)
}
}