app/cards/menagerie/falconer.js
Falconer = class Falconer extends Card {
types() {
return ['action', 'reaction']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let eligible_cards = _.filter(game.cards, function(card) {
return card.count > 0 && card.supply && CardCostComparer.card_less_than(game, card_player.card, card.top_card)
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: `Choose a card to gain:`,
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Falconer.gain_card)
} else if (_.size(eligible_cards) === 1) {
Falconer.gain_card(game, player_cards, eligible_cards)
} else {
game.log.push(` but there are no available cards to gain`)
}
}
gain_reaction(game, player_cards, gainer, falconer) {
let card_player = new CardPlayer(game, player_cards, falconer)
card_player.play(true, true)
}
static gain_card(game, player_cards, selected_cards) {
let card_gainer = new CardGainer(game, player_cards, 'hand', selected_cards[0].name)
card_gainer.gain()
}
}