app/cards/menagerie/gatekeeper.js
Gatekeeper = class Gatekeeper extends Duration {
types() {
return this.capitalism_types(['action', 'duration', 'attack'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let player_attacker = new PlayerAttacker(game, this, card_player)
player_attacker.attack(player_cards)
player_cards.duration_effects.push(_.clone(card_player.card))
return 'duration'
}
attack(game, player_cards, attacker_player_cards, card_player) {
let attack_card = _.clone(card_player.card)
attack_card.player_source = game.turn.player
player_cards.duration_attacks.push(attack_card)
}
duration(game, player_cards, gatekeeper) {
let coin_gainer = new CoinGainer(game, player_cards, undefined, gatekeeper)
coin_gainer.gain(3)
}
gain_event(gainer, gatekeeper) {
if (gainer.destination !== 'exile') {
let card_mover = new CardMover(gainer.game, gainer.player_cards)
card_mover.move(gainer.player_cards[gainer.destination], gainer.player_cards.exile, gainer.gained_card)
gainer.game.log.push(` <strong>${gainer.player_cards.username}</strong> exiles ${CardView.render(gainer.gained_card)} due to ${CardView.render(gatekeeper)}`)
gainer.destination = 'exile'
}
}
}