app/cards/menagerie/goatherd.js
Goatherd = class Goatherd extends Card {
types() {
return ['action']
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
if (_.size(player_cards.hand) > 0) {
GameModel.update(game._id, game)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to trash: (or none to skip)',
cards: player_cards.hand,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Goatherd.trash_cards)
} else {
game.log.push(` but there are no cards in hand`)
}
let previous_player_query = new PreviousPlayerQuery(game, player_cards.player_id)
let previous_player_cards = PlayerCardsModel.findOne(game._id, previous_player_query.previous_player()._id)
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(_.size(previous_player_cards.last_turn_trashed_cards))
}
static trash_cards(game, player_cards, selected_cards) {
if (_.size(selected_cards) === 0) {
game.log.push(` but does not trash anything`)
} else {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
}
}
}