jcbantuelle/dominion-meteor

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app/cards/menagerie/goatherd.js

Summary

Maintainability
A
2 hrs
Test Coverage
Goatherd = class Goatherd extends Card {

  types() {
    return ['action']
  }

  coin_cost() {
    return 3
  }

  play(game, player_cards, card_player) {
    let action_gainer = new ActionGainer(game, player_cards)
    action_gainer.gain(1)

    if (_.size(player_cards.hand) > 0) {
      GameModel.update(game._id, game)
      let turn_event_id = TurnEventModel.insert({
        game_id: game._id,
        player_id: player_cards.player_id,
        username: player_cards.username,
        type: 'choose_cards',
        player_cards: true,
        instructions: 'Choose a card to trash: (or none to skip)',
        cards: player_cards.hand,
        minimum: 0,
        maximum: 1
      })
      let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
      turn_event_processor.process(Goatherd.trash_cards)
    } else {
      game.log.push(`  but there are no cards in hand`)
    }

    let previous_player_query = new PreviousPlayerQuery(game, player_cards.player_id)
    let previous_player_cards = PlayerCardsModel.findOne(game._id, previous_player_query.previous_player()._id)

    let card_drawer = new CardDrawer(game, player_cards, card_player)
    card_drawer.draw(_.size(previous_player_cards.last_turn_trashed_cards))
  }

  static trash_cards(game, player_cards, selected_cards) {
    if (_.size(selected_cards) === 0) {
      game.log.push(`  but does not trash anything`)
    } else {
      let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
      card_trasher.trash()
    }
  }

}