app/cards/menagerie/hostelry.js
Hostelry = class Hostelry extends Card {
types() {
return ['action']
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
}
gain_event(gainer) {
let eligible_treasures = _.filter(gainer.player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'treasure')
})
if (_.size(eligible_treasures) > 0) {
GameModel.update(gainer.game._id, gainer.game)
let turn_event_id = TurnEventModel.insert({
game_id: gainer.game._id,
player_id: gainer.player_cards.player_id,
username: gainer.player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose any number of treasures to discard:',
cards: eligible_treasures,
minimum: 0,
maximum: _.size(eligible_treasures)
})
let turn_event_processor = new TurnEventProcessor(gainer.game, gainer.player_cards, turn_event_id)
turn_event_processor.process(Hostelry.discard_treasures)
} else {
gainer.game.log.push(` but chooses not to discard anything`)
}
}
static discard_treasures(game, player_cards, selected_cards) {
if (_.size(selected_cards) === 0) {
game.log.push(` but chooses not to discard anything`)
} else {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
_.times(_.size(selected_cards), () => {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Horse')
card_gainer.gain()
})
}
}
}