app/cards/menagerie/paddock.js
Paddock = class Paddock extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
_.times(2, function() {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Horse')
card_gainer.gain()
})
let empty_pile_count = _.size(_.filter(game.cards, function(game_card) {
return game_card.count === 0 && game_card.supply
}))
if (empty_pile_count > 0) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(empty_pile_count)
}
}
play_card_event(card_player, kiln) {
card_player.game.turn.kiln = false
let turn_event_id = TurnEventModel.insert({
game_id: card_player.game._id,
player_id: card_player.player_cards.player_id,
username: card_player.player_cards.username,
type: 'choose_yes_no',
instructions: `Gain a copy of ${CardView.render(card_player.card)}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(card_player.game, card_player.player_cards, turn_event_id)
let response = turn_event_processor.process(Kiln.gain_copy)
if (response === 'yes') {
let card_gainer = new CardGainer(card_player.game, card_player.player_cards, 'discard', card_player.card.name)
card_gainer.gain()
} else {
card_player.game.log.push(` but chooses not to gain a copy of it`)
}
}
static gain_copy(game, player_cards, response) {
return response
}
}