jcbantuelle/dominion-meteor

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app/cards/menagerie/sanctuary.js

Summary

Maintainability
C
7 hrs
Test Coverage
Sanctuary = class Sanctuary extends Card {

  types() {
    return ['action']
  }

  coin_cost() {
    return 5
  }

  play(game, player_cards, card_player) {
    let card_drawer = new CardDrawer(game, player_cards, card_player)
    card_drawer.draw(1)

    let action_gainer = new ActionGainer(game, player_cards)
    action_gainer.gain(1)

    let buy_gainer = new BuyGainer(game, player_cards)
    buy_gainer.gain(1)

    if (_.size(player_cards.hand) > 0) {
      GameModel.update(game._id, game)
      PlayerCardsModel.update(game._id, player_cards)
      let turn_event_id = TurnEventModel.insert({
        game_id: game._id,
        player_id: player_cards.player_id,
        username: player_cards.username,
        type: 'choose_cards',
        player_cards: true,
        instructions: 'Choose a card to exile: (or none to skip)',
        cards: player_cards.hand,
        minimum: 0,
        maximum: 1
      })
      let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
      turn_event_processor.process(Sanctuary.exile_card)
    } else {
      game.log.push(`  but there are no cards in hand`)
    }
  }

  static exile_card(game, player_cards, selected_cards) {
    if (!_.isEmpty(selected_cards)) {
      let card_mover = new CardMover(game, player_cards)
      card_mover.move(player_cards.hand, player_cards.exile, selected_cards[0])
      game.log.push(`&nbsp;&nbsp;<strong>${player_cards.username}</strong> exiles ${CardView.render(selected_cards)}`)
    } else {
      game.log.push(`&nbsp;&nbsp;but chooses not to exile a card`)
    }
    
  }

}