app/cards/menagerie/scrap.js
Scrap = class Scrap extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
if (_.size(player_cards.hand) > 1) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to trash:',
cards: player_cards.hand,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(Scrap.trash_card)
} else if (_.size(player_cards.hand) === 1) {
Scrap.trash_card(game, player_cards, player_cards.hand, card_player)
} else {
game.log.push(` but there are no cards in hand`)
}
}
static trash_card(game, player_cards, selected_cards, card_player) {
let number_of_options = CostCalculator.calculate(game, selected_cards[0])
number_of_options = Math.min(6, number_of_options)
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards[0])
card_trasher.trash()
if (number_of_options === 6) {
Scrap.process_choices(game, player_cards, ['card', 'action', 'buy', 'coin', 'silver', 'horse'], card_player)
} else if (number_of_options > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose ${number_of_options}:`,
minimum: number_of_options,
maximum: number_of_options,
options: [
{text: '+1 card', value: 'card'},
{text: '+1 action', value: 'action'},
{text: '+1 buy', value: 'buy'},
{text: '+$1', value: 'coin'},
{text: `Gain ${CardView.render(new Silver)}`, value: 'silver'},
{text: `Gain ${CardView.render(new Horse)}`, value: 'horse'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(Scrap.process_choices)
}
}
static process_choices(game, player_cards, choices, card_player) {
_.each(choices, (choice) => {
if (choice === 'card') {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
} else if (choice === 'action') {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
} else if (choice === 'buy') {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
} else if (choice === 'coin') {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(1)
} else if (choice === 'silver') {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Silver')
card_gainer.gain()
} else if (choice === 'horse') {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Horse')
card_gainer.gain()
}
})
}
}