app/cards/menagerie/village_green.js
VillageGreen = class VillageGreen extends Duration {
types() {
return ['action', 'duration', 'reaction']
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose When to Receive +1 Card & +2 Actions:`,
minimum: 1,
maximum: 1,
options: [
{text: 'Now', value: 'now'},
{text: 'Next Turn', value: 'next_turn'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
let response = turn_event_processor.process(VillageGreen.process_response)
if (response === 'now') {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
} else {
game.log.push(` <strong>${player_cards.username}</strong> chooses to take the effect next turn`)
player_cards.duration_effects.push(_.clone(card_player.card))
return 'duration'
}
}
duration(game, player_cards, village_green) {
let card_drawer = new CardDrawer(game, player_cards, undefined, village_green)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards, village_green)
action_gainer.gain(2)
}
discard_event(discarder, village_green) {
let turn_event_id = TurnEventModel.insert({
game_id: discarder.game._id,
player_id: discarder.player_cards.player_id,
username: discarder.player_cards.username,
type: 'choose_yes_no',
instructions: `Play ${CardView.render(village_green)}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(discarder.game, discarder.player_cards, turn_event_id)
let response = turn_event_processor.process(VillageGreen.play_card)
if (response === 'yes') {
let card_player = new CardPlayer(discarder.game, discarder.player_cards, village_green)
card_player.play(true, true, discarder.source)
}
}
static process_response(game, player_cards, response) {
return response[0]
}
static play_card(game, player_cards, response) {
return response
}
}