app/cards/menagerie/wayfarer.js
Wayfarer = class Wayfarer extends Card {
types() {
return ['action']
}
coin_cost() {
return 6
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(3)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: `Gain a ${CardView.render(new Silver())}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
let choice = turn_event_processor.process(Wayfarer.gain_silver)
if (choice === 'yes') {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Silver')
card_gainer.gain()
} else {
game.log.push(` but chooses not to gain a ${CardView.render(new Silver())}`)
}
}
static gain_silver(game, player_cards, response) {
return response
}
}