app/cards/nocturne/bard.js
Bard = class Bard extends Card {
types() {
return this.capitalism_types(['action', 'fate'])
}
capitalism() {
return true
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
let boon_receiver = new EffectReceiver(game, player_cards, 'boon')
boon_receiver.receive()
}
}