jcbantuelle/dominion-meteor

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app/cards/nocturne/boons/the_flames_gift.js

Summary

Maintainability
C
1 day
Test Coverage
TheFlamesGift = class TheFlamesGift extends Boon {

  receive(game, player_cards) {
    if (_.size(player_cards.hand) > 0) {
      let turn_event_id = TurnEventModel.insert({
        game_id: game._id,
        player_id: player_cards.player_id,
        username: player_cards.username,
        type: 'choose_cards',
        player_cards: true,
        instructions: 'Choose a card to trash (or none to skip):',
        cards: player_cards.hand,
        minimum: 0,
        maximum: 1
      })
      let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
      turn_event_processor.process(TheFlamesGift.trash_card)
    } else {
      game.log.push(`  but there are no cards in hand`)
    }
  }

  static trash_card(game, player_cards, selected_cards) {
    if (_.size(selected_cards) === 0) {
      game.log.push(`  but does not trash a card`)
    } else {
      let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
      card_trasher.trash()
    }
  }

}