app/cards/nocturne/boons/the_skys_gift.js
TheSkysGift = class TheSkysGift extends Boon {
receive(game, player_cards) {
if (_.size(player_cards.hand) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: 'Discard 3 Cards?',
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(TheSkysGift.choose_discard)
} else {
game.log.push(` but has no cards in hand`)
}
}
static choose_discard(game, player_cards, response) {
if (response === 'yes') {
if (_.size(player_cards.hand) > 3) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose 3 cards to discard:',
cards: player_cards.hand,
minimum: 3,
maximum: 3
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(TheSkysGift.discard_cards)
} else {
TheSkysGift.discard_cards(game, player_cards, player_cards.hand)
}
}
}
static discard_cards(game, player_cards, selected_cards) {
let discarded_card_count = _.size(selected_cards)
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
if (discarded_card_count === 3) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Gold')
card_gainer.gain()
}
}
}