jcbantuelle/dominion-meteor

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app/cards/nocturne/boons/the_winds_gift.js

Summary

Maintainability
C
1 day
Test Coverage
TheWindsGift = class TheWindsGift extends Boon {

  receive(game, player_cards) {
    let card_drawer = new CardDrawer(game, player_cards)
    card_drawer.draw(2)

    GameModel.update(game._id, game)
    PlayerCardsModel.update(game._id, player_cards)

    if (_.size(player_cards.hand) > 2) {
      let turn_event_id = TurnEventModel.insert({
        game_id: game._id,
        player_id: player_cards.player_id,
        username: player_cards.username,
        type: 'choose_cards',
        player_cards: true,
        instructions: 'Discard 2 cards:',
        cards: player_cards.hand,
        minimum: 2,
        maximum: 2
      })
      let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
      turn_event_processor.process(TheWindsGift.discard_cards)
    } else if (_.size(player_cards.hand) === 0) {
      game.log.push(`  but there are no cards in hand`)
    } else {
      let card_discarder = new CardDiscarder(game, player_cards, 'hand')
      card_discarder.discard()
    }
  }

  static discard_cards(game, player_cards, selected_cards) {
    let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
    card_discarder.discard()
  }

}