app/cards/nocturne/cemetery.js
Cemetery = class Cemetery extends Card {
types() {
return ['victory']
}
coin_cost() {
return 4
}
victory_points() {
return 2
}
gain_event(gainer) {
if (_.size(gainer.player_cards.hand) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: gainer.game._id,
player_id: gainer.player_cards.player_id,
username: gainer.player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose up to 4 cards to trash:',
cards: gainer.player_cards.hand,
minimum: 0,
maximum: 4
})
let turn_event_processor = new TurnEventProcessor(gainer.game, gainer.player_cards, turn_event_id)
turn_event_processor.process(Cemetery.trash_cards)
} else {
gainer.game.log.push(` but there are no cards in hand`)
}
}
static trash_cards(game, player_cards, selected_cards) {
if (_.size(selected_cards) === 0) {
game.log.push(` but does not trash anything`)
} else {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
}
}
}