app/cards/nocturne/ghost.js
Ghost = class Ghost extends Duration {
types() {
return ['night', 'duration', 'spirit']
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck_until((game, player_cards, revealed_cards) => {
if (!_.isEmpty(revealed_cards)) {
return _.includes(_.words(_.last(revealed_cards).types), 'action')
} else {
return false
}
})
let last_revealed = _.last(player_cards.revealed)
let ghost = false
if (_.includes(_.words(last_revealed.types), 'action')) {
game.log.push(` <strong>${player_cards.username}</strong> sets aside ${CardView.render(last_revealed)}`)
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.revealed, player_cards.aside, last_revealed)
ghost = _.clone(card_player.card)
ghost.ghost_card = last_revealed
player_cards.duration_effects.push(ghost)
}
let card_discarder = new CardDiscarder(game, player_cards, 'revealed')
card_discarder.discard()
if (ghost) {
return 'duration'
}
}
duration(game, player_cards, ghost) {
game.log.push(`<strong>${player_cards.username}</strong> resolves ${CardView.render(ghost)}`)
let card_player = new CardPlayer(game, player_cards, ghost.ghost_card, ghost)
card_player.play(true, true, 'aside', 2)
}
}