app/cards/nocturne/ghost_town.js
GhostTown = class GhostTown extends Duration {
types() {
return ['night', 'duration']
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
player_cards.duration_effects.push(_.clone(card_player.card))
return 'duration'
}
duration(game, player_cards, ghost_town) {
let card_drawer = new CardDrawer(game, player_cards, undefined, ghost_town)
let drawn_count = card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards, ghost_town)
action_gainer.gain(1)
}
destination() {
return 'hand'
}
}