app/cards/nocturne/guardian.js
Guardian = class Guardian extends Duration {
types() {
return ['night', 'duration']
}
coin_cost() {
return 2
}
play(game, player_cards, card_player) {
player_cards.duration_effects.push(_.clone(card_player.card))
return 'duration'
}
duration(game, player_cards, guardian) {
let coin_gainer = new CoinGainer(game, player_cards, undefined, guardian)
coin_gainer.gain(1)
}
destination() {
return 'hand'
}
}