app/cards/nocturne/haunted_mirror.js
HauntedMirror = class HauntedMirror extends Card {
types() {
return ['treasure', 'heirloom']
}
coin_cost() {
return 0
}
play(game, player_cards) {
let coin_gainer = new CoinGainer(game, player_cards)
coin_gainer.gain(1, false)
}
trash_event(trasher, haunted_mirror) {
let eligible_cards = _.filter(trasher.player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'action')
})
if (_.size(eligible_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: trasher.game._id,
player_id: trasher.player_cards.player_id,
username: trasher.player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose an action to discard for ${CardView.render(haunted_mirror)}: (or none to skip)`,
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(trasher.game, trasher.player_cards, turn_event_id)
turn_event_processor.process(HauntedMirror.gain_card)
} else {
trasher.game.log.push(` but chooses not to discard an action`)
}
}
static gain_card(game, player_cards, selected_cards) {
if (_.size(selected_cards) > 0) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Ghost')
card_gainer.gain()
} else {
game.log.push(` but chooses not to discard an action`)
}
}
}