app/cards/nocturne/hexes/delusion.js
Delusion = class Delusion extends Hex {
receive(game, player_cards) {
let existing_state = _.find(player_cards.states, function(state) {
return _.includes(['Deluded', 'Envious'], state.name)
})
if (existing_state) {
game.log.push(` <strong>${player_cards.username}</strong> already has ${CardView.render(existing_state)}`)
} else {
let deluded = _.find(game.states, function(state) {
return state.name === 'Deluded'
})
let card_mover = new CardMover(game, player_cards)
card_mover.move(game.states, player_cards.states, deluded)
game.log.push(` <strong>${player_cards.username}</strong> takes ${CardView.render(deluded)}`)
}
}
}