app/cards/nocturne/hexes/fear.js
Fear = class Fear extends Hex {
receive(game, player_cards) {
if (_.size(player_cards.hand) > 4) {
let eligible_cards = _.filter(player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'treasure') || _.includes(_.words(card.types), 'action')
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to discard:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Fear.discard_card)
} else if (_.size(eligible_cards) === 1) {
Fear.discard_card(game, player_cards, eligible_cards)
} else {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal('hand')
}
} else {
game.log.push(` but only has ${_.size(player_cards.hand)} cards in hand`)
}
}
static discard_card(game, player_cards, selected_cards) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
}
}