app/cards/nocturne/imp.js
Imp = class Imp extends Card {
types() {
return ['action', 'spirit']
}
coin_cost() {
return 2
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
let in_play_card_names = _.map(player_cards.in_play, 'name')
let eligible_cards = _.filter(player_cards.hand, (card) => {
return _.includes(_.words(card.types), 'action') && !_.includes(in_play_card_names, card.name)
})
if (_.size(eligible_cards) > 0) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose an action to play: (or none to skip)',
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player.card)
turn_event_processor.process(Imp.play_card)
} else {
game.log.push(` but does not play an action`)
}
}
static play_card(game, player_cards, selected_cards, imp) {
if (!_.isEmpty(selected_cards)) {
let card_player = new CardPlayer(game, player_cards, selected_cards[0], imp)
card_player.play(true)
} else {
game.log.push(` but does not play an action`)
}
}
}