app/cards/nocturne/magic_lamp.js
MagicLamp = class MagicLamp extends Card {
types() {
return ['treasure', 'heirloom']
}
coin_cost() {
return 0
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards)
coin_gainer.gain(1, false)
let unique_cards_in_play = _.uniqBy(player_cards.in_play, 'name')
if (_.size(unique_cards_in_play) >= 6) {
let card_trasher = new CardTrasher(game, player_cards, 'in_play', card_player.card)
card_trasher.trash()
_.times(3, function() {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Wish')
card_gainer.gain()
})
}
}
}