app/cards/nocturne/necromancer.js
Necromancer = class Necromancer extends Card {
types() {
return ['action']
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let eligible_cards = _.filter(game.trash, (card) => {
return !card.face_down && _.includes(_.words(card.types), 'action') && !_.includes(_.words(card.types), 'duration')
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
game_cards: false,
instructions: 'Choose a card to play:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player.card)
turn_event_processor.process(Necromancer.play_from_trash)
} else if (_.size(eligible_cards) === 1) {
Necromancer.play_from_trash(game, player_cards, eligible_cards)
} else {
game.log.push(` but there are no available cards to play`)
}
}
static play_from_trash(game, player_cards, selected_cards, necromancer) {
let trash_card = _.find(game.trash, function(card) {
return card.id === selected_cards[0].id
})
trash_card.face_down = true
let card_player = new CardPlayer(game, player_cards, selected_cards[0], necromancer)
card_player.play(true, false)
}
}