app/cards/nocturne/night_watchman.js
NightWatchman = class NightWatchman extends Card {
types() {
return ['night']
}
coin_cost() {
return 3
}
destination() {
return 'hand'
}
play(game, player_cards) {
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` but has no cards in deck`)
} else {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(5, false)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose any number of cards to discard:',
cards: player_cards.revealed,
minimum: 0,
maximum: 0
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(NightWatchman.discard_cards)
}
}
static discard_cards(game, player_cards, selected_cards) {
if (_.size(selected_cards) === 0) {
game.log.push(` but does not discard anything`)
} else {
let card_discarder = new CardDiscarder(game, player_cards, 'revealed', selected_cards)
card_discarder.discard()
}
let card_returner = new CardReturner(game, player_cards)
card_returner.return_to_deck(player_cards.revealed)
}
}