app/cards/nocturne/pasture.js
Pasture = class Pasture extends Card {
types() {
return ['treasure', 'victory', 'heirloom']
}
coin_cost() {
return 2
}
play(game, player_cards) {
let coin_gainer = new CoinGainer(game, player_cards)
coin_gainer.gain(1, false)
}
victory_points(player_cards) {
return this.point_variable(player_cards)
}
point_variable(player_cards) {
return _.size(_.filter(player_cards, function(card) {
return card.name === 'Estate'
}))
}
}