app/cards/nocturne/pixie.js
Pixie = class Pixie extends Card {
types() {
return ['action', 'fate']
}
coin_cost() {
return 2
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
if (_.size(game.boons_deck) === 0) {
game.boons_deck = _.shuffle(game.boons_discard)
game.boons_discard = []
}
let discarded_boon = game.boons_deck.shift()
game.log.push(` <strong>${player_cards.username}</strong> discards ${CardView.render(discarded_boon)} from the boon deck`)
let pixie = _.find(player_cards.in_play, (card) => {
return card.id === card_player.card.id
})
let response = 'no'
let keep_boon = false
if (pixie) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: `Trash ${CardView.render(card_player.card)} to receive ${CardView.render(discarded_boon)} twice?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
response = turn_event_processor.process(Pixie.trash_self)
} else {
game.log.push(` but ${CardView.render(card_player.card)} is no longer in play`)
}
if (response === 'yes') {
let card_trasher = new CardTrasher(game, player_cards, 'in_play', card_player.card)
card_trasher.trash()
let boon_object = ClassCreator.create(discarded_boon.name)
keep_boon = boon_object.receive(game, player_cards)
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
boon_object.receive(game, player_cards)
} else {
game.log.push(` but chooses not to trash ${CardView.render(card_player.card)}`)
}
if (keep_boon) {
player_cards.boons.push(discarded_boon)
} else {
game.boons_discard.unshift(discarded_boon)
}
}
static trash_self(game, player_cards, response, params) {
return response
}
}