app/cards/nocturne/pooka.js
Pooka = class Pooka extends Card {
types() {
return ['action']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let eligible_cards = _.filter(player_cards.hand, (card) => {
return _.includes(_.words(card.types), 'treasure') && card.name !== 'Cursed Gold'
})
if (_.size(eligible_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a treasure to trash: (or none to skip)',
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(Pooka.trash_card)
} else {
game.log.push(` but does not trash anything`)
}
}
static trash_card(game, player_cards, selected_cards, card_player) {
if (!_.isEmpty(selected_cards)) {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards[0])
card_trasher.trash()
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(4)
} else {
game.log.push(` but does not trash anything`)
}
}
}