app/cards/nocturne/raider.js
Raider = class Raider extends Duration {
types() {
return ['night', 'duration', 'attack']
}
coin_cost() {
return 6
}
play(game, player_cards, card_player) {
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
player_cards.duration_effects.push(_.clone(card_player.card))
return 'duration'
}
attack(game, player_cards, attacker_player_cards) {
if (_.size(player_cards.hand) > 4) {
let copy_card_names = _.uniq(_.map(attacker_player_cards.in_play, 'name'))
let eligible_cards = _.filter(player_cards.hand, function(card) {
return _.includes(copy_card_names, card.name)
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose a card to discard from hand:`,
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Raider.discard_from_hand)
} else if (_.size(eligible_cards) === 1) {
Raider.discard_from_hand(game, player_cards, eligible_cards)
} else {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal('hand')
}
} else {
game.log.push(` <strong>${player_cards.username}</strong> only has ${_.size(player_cards.hand)} cards in hand`)
}
}
static discard_from_hand(game, player_cards, selected_cards) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
}
duration(game, player_cards, raider) {
let coin_gainer = new CoinGainer(game, player_cards, undefined, raider)
coin_gainer.gain(3)
}
}