app/cards/nocturne/sacred_grove.js
SacredGrove = class SacredGrove extends Card {
types() {
return this.capitalism_types(['action', 'fate'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(3)
let boon_receiver = new EffectReceiver(game, player_cards, 'boon')
let boon = boon_receiver.receive()
if (!_.includes(['The Fields Gift', 'The Forests Gift'], boon.name)) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let ordered_player_cards = TurnOrderedPlayerCardsQuery.turn_ordered_player_cards(game, player_cards)
ordered_player_cards.shift()
_.each(ordered_player_cards, function(other_player_cards) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: other_player_cards.player_id,
username: other_player_cards.username,
type: 'choose_yes_no',
instructions: `Receive ${CardView.render(boon)}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, other_player_cards, turn_event_id, boon)
turn_event_processor.process(SacredGrove.receive_boon)
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, other_player_cards)
})
} else {
game.log.push(` but nobody else may receive ${CardView.render(boon)} because it gives +$1`)
}
}
static receive_boon(game, player_cards, response, boon) {
if (response === 'yes') {
game.log.push(` <strong>${player_cards.username}</strong> receives ${CardView.render(boon)}`)
ClassCreator.create(boon.name).receive(game, player_cards)
} else {
game.log.push(` <strong>${player_cards.username}</strong> chooses not to receive ${CardView.render(boon)}`)
}
}
}