jcbantuelle/dominion-meteor

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app/cards/nocturne/sacred_grove.js

Summary

Maintainability
A
1 hr
Test Coverage
SacredGrove = class SacredGrove extends Card {

  types() {
    return this.capitalism_types(['action', 'fate'])
  }

  capitalism() {
    return true
  }

  coin_cost() {
    return 5
  }

  play(game, player_cards, card_player) {
    let buy_gainer = new BuyGainer(game, player_cards)
    buy_gainer.gain(1)

    let coin_gainer = new CoinGainer(game, player_cards, card_player)
    coin_gainer.gain(3)

    let boon_receiver = new EffectReceiver(game, player_cards, 'boon')
    let boon = boon_receiver.receive()

    if (!_.includes(['The Fields Gift', 'The Forests Gift'], boon.name)) {
      GameModel.update(game._id, game)
      PlayerCardsModel.update(game._id, player_cards)
      let ordered_player_cards = TurnOrderedPlayerCardsQuery.turn_ordered_player_cards(game, player_cards)
      ordered_player_cards.shift()
      _.each(ordered_player_cards, function(other_player_cards) {
        let turn_event_id = TurnEventModel.insert({
          game_id: game._id,
          player_id: other_player_cards.player_id,
          username: other_player_cards.username,
          type: 'choose_yes_no',
          instructions: `Receive ${CardView.render(boon)}?`,
          minimum: 1,
          maximum: 1
        })
        let turn_event_processor = new TurnEventProcessor(game, other_player_cards, turn_event_id, boon)
        turn_event_processor.process(SacredGrove.receive_boon)
        GameModel.update(game._id, game)
        PlayerCardsModel.update(game._id, other_player_cards)
      })
    } else {
      game.log.push(`  but nobody else may receive ${CardView.render(boon)} because it gives +$1`)
    }
  }

  static receive_boon(game, player_cards, response, boon) {
    if (response === 'yes') {
      game.log.push(`&nbsp;&nbsp;<strong>${player_cards.username}</strong> receives ${CardView.render(boon)}`)
      ClassCreator.create(boon.name).receive(game, player_cards)
    } else {
      game.log.push(`&nbsp;&nbsp;<strong>${player_cards.username}</strong> chooses not to receive ${CardView.render(boon)}`)
    }
  }

}