app/cards/nocturne/secret_cave.js
SecretCave = class SecretCave extends Duration {
types() {
return this.capitalism_types(['action', 'duration'])
}
capitalism() {
return true
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
let discarded_card_count = 0
if (_.size(player_cards.hand) > 0) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: 'Discard 3 Cards?',
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
discarded_card_count = turn_event_processor.process(SecretCave.choose_discard)
} else {
game.log.push(` but has no cards in hand`)
}
if (discarded_card_count === 3) {
player_cards.duration_effects.push(_.clone(card_player.card))
return 'duration'
}
}
static choose_discard(game, player_cards, response) {
if (response === 'yes') {
if (_.size(player_cards.hand) > 3) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose 3 cards to discard:',
cards: player_cards.hand,
minimum: 3,
maximum: 3
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
return turn_event_processor.process(SecretCave.discard_cards)
} else {
return SecretCave.discard_cards(game, player_cards, player_cards.hand)
}
} else {
return 0
}
}
static discard_cards(game, player_cards, selected_cards) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
return _.size(selected_cards)
}
duration(game, player_cards, secret_cave) {
let coin_gainer = new CoinGainer(game, player_cards, undefined, secret_cave)
coin_gainer.gain(3)
}
}