app/cards/nocturne/shepherd.js
Shepherd = class Shepherd extends Card {
types() {
return ['action']
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
let victory_cards = _.filter(player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'victory')
})
if (_.size(victory_cards) > 0) {
GameModel.update(game._id, game)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose any number of victory cards to discard:',
cards: victory_cards,
minimum: 0,
maximum: 0
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
let selected_cards = turn_event_processor.process(Shepherd.discard_cards)
if (_.size(selected_cards) === 0) {
game.log.push(` but does not discard any victory cards`)
} else {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2 * _.size(selected_cards))
}
} else {
game.log.push(` but does not discard any victory cards`)
}
}
static discard_cards(game, player_cards, selected_cards) {
return selected_cards
}
}