jcbantuelle/dominion-meteor

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app/cards/nocturne/shepherd.js

Summary

Maintainability
A
1 hr
Test Coverage
Shepherd = class Shepherd extends Card {

  types() {
    return ['action']
  }

  coin_cost() {
    return 4
  }

  play(game, player_cards, card_player) {
    let action_gainer = new ActionGainer(game, player_cards)
    action_gainer.gain(1)

    let victory_cards = _.filter(player_cards.hand, function(card) {
      return _.includes(_.words(card.types), 'victory')
    })
    if (_.size(victory_cards) > 0) {
      GameModel.update(game._id, game)
      let turn_event_id = TurnEventModel.insert({
        game_id: game._id,
        player_id: player_cards.player_id,
        username: player_cards.username,
        type: 'choose_cards',
        player_cards: true,
        instructions: 'Choose any number of victory cards to discard:',
        cards: victory_cards,
        minimum: 0,
        maximum: 0
      })
      let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
      let selected_cards = turn_event_processor.process(Shepherd.discard_cards)

      if (_.size(selected_cards) === 0) {
        game.log.push(`  but does not discard any victory cards`)
      } else {
        let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
        card_discarder.discard()

        let card_drawer = new CardDrawer(game, player_cards, card_player)
        card_drawer.draw(2 * _.size(selected_cards))
      }
    } else {
      game.log.push(`  but does not discard any victory cards`)
    }
  }

  static discard_cards(game, player_cards, selected_cards) {
    return selected_cards
  }

}