app/cards/nocturne/skulk.js
Skulk = class Skulk extends Card {
types() {
return ['action', 'attack', 'doom']
}
coin_cost() {
return 4
}
play(game, player_cards) {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
if (_.size(game.hexes_deck) === 0) {
game.hexes_deck = _.shuffle(game.hexes_discard)
game.hexes_discard = []
}
let hex = game.hexes_deck.shift()
game.log.push(` <strong>${player_cards.username}</strong> draws ${CardView.render(hex)} from the Hex Deck`)
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards, hex)
game.hexes_discard.push(hex)
}
gain_event(gainer) {
let card_gainer = new CardGainer(gainer.game, gainer.player_cards, 'discard', 'Gold')
card_gainer.gain()
}
attack(game, player_cards, attacker_player_cards, card_player, hex) {
let hex_object = ClassCreator.create(hex.name)
game.log.push(` <strong>${player_cards.username}</strong> receives ${CardView.render(hex)}`)
GameModel.update(game._id, game)
hex_object.receive(game, player_cards)
}
}