app/cards/nocturne/states/deluded.js
Deluded = class Deluded extends State {
start_buy_event(game, player_cards, deluded) {
game.turn.deluded = true
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.states, game.states, deluded)
game.log.push(` <strong>${player_cards.username}</strong> returns ${CardView.render(deluded)}`)
}
}