app/cards/nocturne/states/envious.js
Envious = class Envious extends State {
start_buy_event(game, player_cards, envious) {
game.turn.envious = true
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.states, game.states, envious)
game.log.push(` <strong>${player_cards.username}</strong> returns ${CardView.render(envious)}`)
}
}