jcbantuelle/dominion-meteor

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app/cards/nocturne/states/lost_in_the_woods.js

Summary

Maintainability
A
0 mins
Test Coverage
LostInTheWoods = class LostInTheWoods extends State {

  start_turn_event(game, player_cards, lost_in_the_woods) {
    let turn_event_id = TurnEventModel.insert({
      game_id: game._id,
      player_id: player_cards.player_id,
      username: player_cards.username,
      type: 'choose_cards',
      player_cards: true,
      instructions: `Choose a card to discard for ${CardView.render(lost_in_the_woods)}: (or none to skip)`,
      cards: player_cards.hand,
      minimum: 0,
      maximum: 1
      })
      let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
      turn_event_processor.process(LostInTheWoods.discard_card)
  }

  static discard_card(game, player_cards, selected_cards) {
    if (!_.isEmpty(selected_cards)) {
      let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
      card_discarder.discard()

      GameModel.update(game._id, game)
      PlayerCardsModel.update(game._id, player_cards)

      let boon_receiver = new EffectReceiver(game, player_cards, 'boon')
      boon_receiver.receive()
    }
  }

}