app/cards/nocturne/states/lost_in_the_woods.js
LostInTheWoods = class LostInTheWoods extends State {
start_turn_event(game, player_cards, lost_in_the_woods) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose a card to discard for ${CardView.render(lost_in_the_woods)}: (or none to skip)`,
cards: player_cards.hand,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(LostInTheWoods.discard_card)
}
static discard_card(game, player_cards, selected_cards) {
if (!_.isEmpty(selected_cards)) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let boon_receiver = new EffectReceiver(game, player_cards, 'boon')
boon_receiver.receive()
}
}
}