app/cards/nocturne/tormentor.js
Tormentor = class Tormentor extends Card {
types() {
return this.capitalism_types(['action', 'attack', 'doom'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
if (_.size(player_cards.in_play) === 1 && player_cards.in_play[0].id === card_player.card.id) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Imp')
card_gainer.gain()
} else {
if (_.size(game.hexes_deck) === 0) {
game.hexes_deck = _.shuffle(game.hexes_discard)
game.hexes_discard = []
}
let hex = game.hexes_deck.shift()
game.log.push(` <strong>${player_cards.username}</strong> draws ${CardView.render(hex)} from the Hex Deck`)
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards, hex)
game.hexes_discard.push(hex)
}
}
attack(game, player_cards, attacker_player_cards, card_player, hex) {
let hex_object = ClassCreator.create(hex.name)
game.log.push(` <strong>${player_cards.username}</strong> receives ${CardView.render(hex)}`)
GameModel.update(game._id, game)
hex_object.receive(game, player_cards)
}
}