app/cards/nocturne/werewolf.js
Werewolf = class Werewolf extends Card {
types() {
return ['action', 'night', 'attack', 'doom']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
if (game.turn.phase === 'night') {
if (_.size(game.hexes_deck) === 0) {
game.hexes_deck = _.shuffle(game.hexes_discard)
game.hexes_discard = []
}
let hex = game.hexes_deck.shift()
game.log.push(` <strong>${player_cards.username}</strong> draws ${CardView.render(hex)} from the Hex Deck`)
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards, hex)
game.hexes_discard.push(hex)
} else {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(3)
}
}
attack(game, player_cards, attacker_player_cards, card_player, hex) {
game.log.push(` <strong>${player_cards.username}</strong> receives ${CardView.render(hex)}`)
GameModel.update(game._id, game)
ClassCreator.create(hex.name).receive(game, player_cards)
}
}