app/cards/nocturne/will_o_wisp.js
WillOWisp = class WillOWisp extends Card {
types() {
return ['action', 'spirit']
}
coin_cost() {
return 0
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
if (_.size(player_cards.deck) + _.size(player_cards.discard) > 0) {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(1)
let card_mover = new CardMover(game, player_cards)
if (CardCostComparer.coin_less_than(game, player_cards.revealed[0], 3)) {
game.log.push(` <strong>${player_cards.username}</strong> puts ${CardView.render(player_cards.revealed)} in their hand`)
card_mover.move_all(player_cards.revealed, player_cards.hand)
} else {
card_mover.move_all(player_cards.revealed, player_cards.deck)
}
} else {
game.log.push(` but has no cards to reveal`)
}
}
}