app/cards/nocturne/zombie_apprentice.js
ZombieApprentice = class ZombieApprentice extends Card {
types() {
return ['action', 'zombie']
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let eligible_cards = _.filter(player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'action')
})
if (_.size(eligible_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose an action to trash: (or none to skip)',
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(ZombieApprentice.discard_card)
} else {
game.log.push(` but does not trash anything`)
}
}
static discard_card(game, player_cards, selected_cards, card_player) {
if (!_.isEmpty(selected_cards)) {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(3)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
} else {
game.log.push(` but does not trash anything`)
}
}
}