app/cards/promo/avanto.js
Avanto = class Avanto extends Card {
types() {
return ['action']
}
coin_cost() {
return 5
}
stack_name() {
return 'Sauna/Avanto'
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(3)
let sauna = _.find(player_cards.hand, function(card) {
return card.name === 'Sauna'
})
if (sauna) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: `Play ${CardView.render(sauna)} from hand?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, {sauna: sauna, avanto: card_player.card})
turn_event_processor.process(Avanto.play_sauna)
} else {
game.log.push(` but chooses not to play a ${CardView.render(new Sauna())}`)
}
}
static play_sauna(game, player_cards, response, params) {
if (response === 'yes') {
let card_player = new CardPlayer(game, player_cards, params.sauna, params.avanto)
card_player.play(true)
} else {
game.log.push(` but chooses not to play a ${CardView.render(params.sauna)}`)
}
}
}